Showing posts with label superheroes. Show all posts
Showing posts with label superheroes. Show all posts

Tuesday, February 22, 2011

"Kingdom Come" adapted by John Whitman based on a story by Mark Waid and Alex Ross and the novelization by Elliot S. Maggin.

"Kingdom Come"
adapted by John Whitman
based on a story by Mark Waid and Alex Ross and the novelization by Elliot S. Maggin.
Multi-cast performance
Published 1998 byTime Warner AudioBooks
approx. 3 hours

I have only recently become a fan of DC comics. Throughout most of my life I was mostly a Marvel comics fan, especially Spider-Man, because Marvel seemed to me to be more of an Everyman becoming a hero, and DC heroes were rich or from other planets. Sure, I crossed over once in a while for The Flash, and Batman, but that was pretty much it. I'm not sure if it is because I got older or DC comics decided to become more Everyman but I've recently been dipping into the DC pool. A lot of this influence is because of my experience with some great DC comics audiobooks. This storyline I ran across accidentally while looking for more comic/novel based audiobooks. This one was originally done as an audio drama with full sound effects and actors voicing each character. This seemed up my alley so, I gave it a listen and was treated to some fun superhero action.

I mentioned Everyman aspects of comics that I prefer because this book actually looks at the Heroes as gods aspect that I didn't like. It seems that many people of the Earth in this DC comics creation didn't like it either. Before I go into that further, a neat aspect of this story is the combination of the Book of Revelations from the Holy Bible with the possible end of the world that could happen thanks to the battles between super heroes and super villains. Pastor Norman McKay is receiving visions of the end of times, the mysterious hero The Spectre, takes Pastor McKay on a trip through time and space to the various heroes and what has brought about this end of times.

The Earth has a sudden influx of MetaHumans, these are humans that have developed super hero type abilities. When one metahuman, known as Magog, kills the Joker, it seems this would be a good thing, but a hospital full of patients and one Lois Lane, wife of Superman, is collateral damage, does not seem to bother this new breed of metahumans. Superman retires to his Fortress of Solitude and leaves mankind to fend for itself. Jump ahead a few years and the metahumans have gotten rid of all the super villains and now they are bored. So instead of just sitting back and enjoying they peace they begin to battle each other, every time taking out large chunks of various cities. When Magog and a group of metahumans destroy Kansas, Wonder Woman seeks out Superman so they can put a stop to all the metahumans, kind of like the band is getting back together for the Justice League, but, it's not all that easy, it seems Lex Luthor has survived and is getting the villains remaining back together for one final battle.

Can the Justice Leage reform and put aside years of apathy and ill-feelings? This story has some great battles and some great action with an ending only a comic book could put together.

This audio drama packs a pretty good superhero punch with some great voice acting and some excellent sound effects to keep you in the moment. My only beef is with that of the actor portraying Pastor McKay. He is shown all the destruction and despair and on top of that is receiving vision of a Revelations scale, yet he's extremely chipper and happy throughout his dialogue. He just didn't seem believable. Everything else was excellent.

Friday, February 04, 2011

"DC Universe: Trail of Time" by Jeff Mariotte

"DC Universe: Trail of Time"
by Jeff Mariotte
Multicast performance
Produced by GraphicAudio
Approx 6 hours

Time travel, DC's "lesser" heroes plus Superman, dual Earths, magic and Sorcery, demons, Apache, and King Arthur, could they fit any more into this story? The answer is, probably, but holy cow what an adventure this book carries. Even better is that GraphicAudio has taken this novel and worked their magic to create yet another "Movie in Your Mind."

GraphicAudio always does wonders when producing audiobooks. The excellent voice actors, surreal sound effects and perfect incidental music all combine to make what they promise to be that "Movie in Your Mind." The actors that carry out the tasks of voicing the villains and heroes not only capture the emotion of the character, but GraphicAudio's actors seem to also be able to encapsulate the entire being of the history of the character. In this novel, the actor voicing Clark Kent and Superman seems to be able to vocalize the square jaw, red and blue costume, complete hero. And the sound effects, WOW! How would you make the sound of a demon splitting the skin of a child, as in when a cicada sheds its shell? Creepy yeah, but GraphicAudio can do it...and a whole lot more.

Anyway let's talk about the story. At first I thought I was going into yet another DC universe "Crisis" title, in which there are multiple universes and the heroes have to keep them from colliding or being destroyed, but, this is just a story of magic and only two Earths. Yeah, right JUST magic and two Earths, hey it is an adventure but not on the "Crisis" level. In fact Superman makes a reference to the "Crisis" books/storylines when told of the two Earths. This story however is about how 3 sorcerers, Vandal Savage, Felix Faust, and Dark Lord Mordru have teamed up to create an alternate Earth which they will rule over. This is big magic and starts back in the time of King Arthur and Camelot, but now the magic is coming to fruition and the new Earth (which has a red sun) is not a pleasant place. Clark Kent is a resident of the new Earth, but since it has a red sun he does not have the super powers therefore Superman does not exist. The citizens of the new Earth do not have any personal freedoms and as she is trying to expose the corrupt government Clark's wife Lois Lane is killed. In order to right this wrong Clark is recruited by The Phantom Savage and Jason Blood (who is the host for the demon, Etrigan).

The journey to the real Earth first begins with a trip through Hell. Clark is powerless at first but as he comes closer to the Earth with the yellow sun his memories of being Superman as well as his powers come back, or merge or something like that (it's hard to keep up w/ alternate realities, sometimes). Once back on the real Earth the three heroes begin traveling through time to find the time when the sorcerers are finalizing the last magic to finish the long term spell. The only clue they have to go on is that the spell requires ritual sacrifice on a holocaust level. The revisit all times in Earth's history in which millions of people were killed, from the plague to the days of the Mongol hordes invading lands and beyond. Some of the times they arrive in they find a trap laid by the sorcerers, meaning they are drawing nearer.

In what seems to be a side story, from back in the old west of America, Jonah Hex, El Diablo, Johnny Thunder, Bat Lash and Scalphunter seem to be drawn together for some reason. After a bar Brawl, Jonah is thrown into jail. The others bust him out and realize they have been brought together for some reason and set out to find that reason. When they arrive at a canyon guarded by illusions and magicks, they realize that the reason must be pretty big. About this time Superman, Phantom Stranger and Jason Blood arrive on the scene. Inside the canyon are thousands of Apache held hostage for the sacrifice the Sorcerers need. All combining forces the heroes begin to wear down all the defenses and try to stop the new Earth from being formed.

Heroes, the old west, time travel and evil villains, all this combines to make one tasty story from the DC comics universe, and thanks to GraphicAudio this book comes to life in audiobook form.

Friday, October 01, 2010

"Countdown" by Greg Cox

"Countdown"
by Greg Cox
Multi-cast Performance
Produced by GraphicAudio, 2010
Approx 6 hours

DC comics had/has a great configuration of crossover comics with their multi-verse "Crisis" series.
Crisis on Infinite Earths
Countdown to Infinite Crisis
Infinite Crisis
52
Countdown to Final Crisis (novel form titled "Countdown," this book)
Final Crisis
The series told a tale of 52 alternate realities otherwise known as multiverses. The problem consisting of multiple realities coming together could destroy all realities. In this book, "Countdown," The aftermath of "Infinite Crisis" led to the series "52" which consisted of the Primary Earth dealing with the aftermath. This book, as the title suggests, is a countdown to events that lead to yet another multiverse crisis which will be the "Final Crisis." The original "Countdown to Final Crisis" comics were published in 51 issues, Greg Cox has created the novelization of the series into this book.

So once again the comic books are converted to a novel. What happened to the awesome graphics that make a comic so much of an experience? Well, Greg Cox uses words to convey the images and any fan of good fiction would appreciate this. But what happens if the comic fan wants those images? I suggest picking up the audio book created by GraphicAudio. GraphicAudio has a slogan, "A Movie in your Mind," and let me tell you, they deliver. From the moment I heard my first GraphicAudio audiobook, I've been hooked. They use a cast of very talented voice actors that can creat every subtlety of a superhero through voice only. For Example, when you hear someone acting the role of Batman in a GraphicAudio audiobook, you hear Bruce Wayne's loss of his parents, his calculating the next 30 moves in defeating a foe, and more, just through superb voice acting.

The acting is not the only thing that keeps these audiobooks interesting there is also incidental music that rises and falls with and enhances all the emotions and action in the story. And even more fun are the sound effects. So how do you give sound to the Green Lantern's ring creating a boxing glove and punching his foe? You can't just simply punch something and record it, because the power behind the ring is what is creating the glove. GraphicAudio create some superb effects that you can see in the mind's eye all aspects of just such an action. These guys really know what they are doing.

So with all that said let's talk about this audiobook. The excitement abounds, the story twists and turns and ultimate good is pitted up against ultimate evil. Exactly what you'd expect from a comic book, but in this series all this takes place without the big name superheroes. The Justice League members do make their appearance near the end to help wrap up the final battle and outcome, but for the most part what were normally minor characters now take the lead.

First off we've got Superman's pal, Jimmy Olsen, suddenly endowed with superpowers. Not sure where they come from, Jimmy's not one to ask, being the epitomical good guy, Jimmy immediately takes on the guise of Action Man and tries to right wrongs. The problem with these newfound powers is that they only occur when his life is threatened. But when his life is threatened the powers are doozies. Powers such as, porcupine like quills suddenly erupting from his skin and shooting at foes, his body turning to ooze and more weirdness. Even not being able to control his powers Jimmy tries to fight crime.

Next we have Mary Marvel. After the events in 52, Mary is now just simply Mary Batson, sister to Billy Batson (Captain Marvel/Shazam). Her powers were mysteriously taken away and she awakens in a hospital scared and powerless. To find her brother and eventually her powers Mary seeks out Madame Xanadu, warns Mary not to go to Gotham City. Ignoring her, Mary is chased by thugs through the Gotham subway, and finds the former Kahndaqi Embassy, where Black Adam has been hiding. Adam appears, saves Mary, and transfers his powers to Mary. Mary acquires the powers of Black Adam, Isis, and Osiris as a result. These dark powers change Mary's psyche and she seems to be one of the bad guys.

Holly Robinson, former Catwoman (the good Catwoman not the criminal one) meets up with Harley Quinn (Joker's former girlfriend) at a women's shelter in Metropolis where a woman claiming to be Athena is recruiting Amazons to go to Paradise Island, which was vacated by the real Amazons (Wonder Woman's family).

Jason Todd (former Robin that should have died), and Donna Troy (former Wonder Girl, who also should have died) meet up with a Monitor who recruits them to find The Atom. It seems The Atom, Ray Palmer, is the key to fighting the New Gods who are waging war against each other and could destroy the Universe.

Sunday, July 04, 2010

"Last Sons" by Alan Grant

"Last Sons"
by Alan Grant
Multicast Performance
produced by GraphicAudio
Approx 2 hours

With the help of superb audio book production I have recently become a DC comics fan. I used to only be a Marvel fan, but hey even Stan Lee did some stuff for DC a few years ago, so I can bend a little. The thing that really got me was the "Movie in your Mind" created by these audio books from GraphicAudio. They take excellent voice talent mix in out-of-this-world sound effects and original incidental music and blend it all in to become a cinematic audio production of some great novelizations. They cover other genres of literature, but my favorite by far is their productions of DC comics novels.

This book has sold me even more on DC comics in that I have found my new favorite DC Character. Most of DC comics superheroes are square-jawed, do gooders in tights but this time we are introduced to the bounty hunter, Lobo. Lobo is meant to be DC's answer to Marvel's Wolverine. I think DC also took a bit of Lobo's personality from Marvel's "Merc with a mouth," Deadpool. Deadpool is my all time favorite hero or rather anti-hero, because he is quick to crack wise and has a psycopathic disposition that sometimes leads him to have witty conversations with himself. One thing Deadpool does that I have yet to hear Lobo do is break the fourth wall, you know, turn and talk to the audience. But maybe in the future when Lobo gets his own comic that can happen. There has been a short run of Lobo comics, but I have yet to read them.

In a recent audio book produced by GraphicAudio, "52," there was a slight mention of Lobo but not enough to really note. This time Lobo is the main character. Lobo is a psychopathic bounty hunter that only thinks about 3 things; himself, booze and broads, in that order. I guess you could throw in mayhem and finding the next criminal to bring in. Lobo is an expert biochemist and has the uncanny ability to know exactly what to do next, mix this in with his super healing factor and the ability to track any molecule via sense of smell and his super strength, this makes for one bounty hunter you hope you never have after you. He used his biochemical expertise to wipe out his entire race/planet and become the last known survivor of his planet before moving on to become a bounty hunter.

This book opens with Lobo bringing in a gang of thugs but as he's rounding them up they manage to blow up his space bike, oh yeah Lobo is also a biker, and to fix the bike, which is no ordinary bike, he uses the brain of one of the thugs to replace the destroyed brain of the bike. Yeah, it's a pretty cool bike. As he returns he finds that he has been requested to bring in J'onn J'onnzz (The Martian Manhunter) with a 1 million cred reward. This would provide some serious booze and broads for "The Main Man," as he refers to himself.

If you don't know, J'onnzz is the last remaining of his species from Mars. He prides himself on being on the side of justice and could never break any law. After a brief battle between J'onnzz and Lobo, Superman (the last son of Krypton) intervenes and after Lobo presents the warrant, he and J'onnz decide the warrant is legit and J'onnzz decides to allow to be taken in and find what the mixup is about. Superman is wary but allows his friend to be taken in. In being wary Superman heads to the office where bounty hunters are dispersed and finds that no crime is listed. He then follows the 2 to where J'onnz is to be delivered.
The delivery point is a planet where the race of beings are excellent at carving rocks. An artificial intelligence, calling itself Alpha, has latched on to these beings, making them its slave and forcing them to create a body so the electrical based artificial intelligence can inhabit. From there the Alpha begins making the planet into a giant supercomputer/space ship (similar to the Death Star in Star Wars). Alpha also has the beings carve out spacecraft which it plans on using to destroy all live in the universe.

Lobo is heading to the Alpha's planet not knowing what the Alpha is planning, but just wanting to collect the bounty. When he arrives he sees J'onnzz placed into a prison cell and the Alpha declares that he is keeping J'onnzz because he is the last of his race. Knowing he is also the last Lobo prepares to battle his way out, but is not able to act fast enough before being subdued and imprisoned himself.
This leaves Krypton's last son, Superman to try and save them, but the Alpha is prepared and has Kryptonite on hand to subdue Supes. J'onnzz, Superman and Lobo have to put aside their differences and team up if there is to be any hope for the survival of the universe. Once again through some great battles and with even greater witty rapport on the part of Lobo this story creates a fun adventure in the world of DC comics.

Wednesday, June 09, 2010

"Crisis on Infinite Earths" by Marv Wolfman

"Crisis on Infinite Earths"
by Marv Wolfman
Multicast performance
Produced By GraphicAudio 2009
approx 7 hours


Before we dive into this awesome collection of every superhero created by DC comics, let me first say that before I started listening to GraphicAudio productions of DC comic novels I was a Marvel only fan. Sorry Stan, but while I still say "Make mine Marvel," I now append that with, unless it's an audiobook from GraphicAudio.

GraphicAudio does a superb job of creating audiobooks with the best in voice-acting, great music and excellent sound effects. They promise "A Movie in your Mind," and they deliver with a punch.

Now let's talk about this comic series turned novel turned audiobook. Back in the mid-80s DC comics realized they had continuity issues with all their runs of comics. There were different versions of The Flash, Superman never aged, superheroes that had appeared in the early years of comics but never again and many other problems. So to solve this DC and Marv Wolfman came up with the 12 issue series "Crisis on Infinite Earths," which created the "Multi-verse" in which there were different versions of Earth.

Marv Wolfman wrote the comic series and later turned the series into a novel, this novel is what this audio book is based on. In the novel most of the story is told from the Barry Allen version of "The Flash." Barry's nephew, Wally West, became kid flash and after Barry's death became the flash. This story also tells of Barry Allen's death. No, that is not a spoiler because the opening of the book is The Flash witnessing his own death as he is plunged through time via the speed force. The Barry Allen Flash, is the catalyst for this story in that he witnesses the events ahead of time and then is plunged back in time to interact the correct way. One of the things I should mention is that there is lots and lots of time traveling going on in this book. The paradoxes of time are explored and they seem to get by some of the potential problems by the fact that Barry is somewhat of a ghost that is going back and forth through time, sometimes a ghost and sometimes his physical self.

The main idea of the story is that the creation of the multi-verse was an accident by one of the Oans (the creators of the Green Lantern Corps) and in creating the multi-verse universe of anti-matter was created. The anti-matter universe and it's creator have been trapped in time until now. Now the anti-matter universe is destroying the universes of the multi-verse making it stronger and its creator. All the superheroes (and villains) of all the remaining multi-verses must gather together to prevent the destruction of untold millions of worlds and lives.

With The Flash narrating and telling the story of the gathering of the heroes and the heroes all teaming up against a common foe there is lots of action in this book and leave it to GraphicAudio to keep your heart pumping as friends and foe alike battle in true superhero form.

You will say good bye to some heroes but your favorites will make their appearance.

Wednesday, February 17, 2010

"52" Parts 1 & 2 by Greg Cox

"52" Parts 1 & 2
by Greg Cox
Multicast performance
Produced by GraphicAudio
Approx 12 hours

"52" was a weekly comic published by DC comic beginning May of 2006. This comic covered a year in the DC Universe where just following the "Infinite Crisis" The world's greatest superheroes were missing but there was no lack of super powered heroes. Superman, Batman and Wonder Woman are missing after saving the world, the universe, and the multi-verse from a version of Lex Luthor trying to make his perfect world. But the world is not without its superheroes. The main heroes in this year long comic publication are a mixed batch of interesting characters.

Booster Gold and his robot/computer sidekick , Skeets, are in Metropolis. Booster is a time traveler from the 25th century and with the aid of Skeets they prevent crimes and disasters by referring to the timeline recorded in Skeets memory.

Supernova, whose identity is unknown and at the same time key to the entire "52" plot line, is a hero that makes a sudden appearance in Metropolis, surprising both Clark Kent and Booster Gold.

Black Adam, who was originally a villain, an opposite to Captain Marvel/Shazam. At the beginning of "52" Black Adam is somewhat of a dictator over the country of Khandaq. He is trying to form an alliance with countries like, Iraq, Iran et. al. to protect their citizens. A world wide crime organization called Intergang tries to gain support from Black Adam by offering him a woman they captured as a slave. Black Adam retaliates and kills the gang representatives and through her frankness the woman becomes Black Adam's wife. After showing Black Adam "how to be good," he takes her to the Rock of Eternity, once guarded by the wizard Shazam, now guarded by Captain Marvel. There he pleads his case and she becomes Isis. Isis and Black Adam seek out Isis brother who was enslaved by Intergang. When he is found he has been severely beaten by Intergang to the point he cannot walk. Black Adam gives the boy some of his own powers and he becomes Osiris. Now Black Adam has a family similar to that of the Marvel family. But Intergang is not happy with Black Adam's rejection.

The Question and Officer Montoya play the parts of catalysts between all the goings on. First they thwart a terrorist bombing attempt at Black Adam's wedding. Then they prevent the death of the new Bat-Woman, by stopping intergang and their twisted religion of crime from sacrificing Gotham City's new hero. Montoya discovers The Question has terminal cancer and discovers he has been training her to become the new Question.

Through the one year publication of the comic Booster Gold becomes an anti-hero, Skeets begins taking on an evil identity bent on domination. Super Nova takes Booster's place as Metropolis' new hero and through the help of Rip Hunter, another time traveler attempts to stop Skeets' evil plans. (Great time travel paradoxes in this plot line.) Black Adam saves his country from famine, only to have his family destroyed by the Four Horsemen and he then seeks his revenge on the Horsemen, Intergang and the scientists that created them and starts World War III. Montoya and Nightwing then assist Bat-Woman in protecting Gotham City from Intergang.

With a sprinkling of some of DC's minor superheroes; Nightwing, Captain Marvel and a few others the world is protected, but is it enough, these new heroes are a big help as the Multiverse attempts to be recreated.

Greg Cox novelized this year long publication and GraphicAudio in all their audio splendor brought the comic back to full color production with sound.

Tuesday, January 19, 2010

"Infinite Crisis" parts I & II by Greg Cox

"Infinite Crisis" parts I & II
by Greg Cox
multicast production
Produced by Graphic Audio
approx 12 hours total

I think I may have become addicted to GraphicAudio audio book productions. These guys really know how to suck you into a story and leave you, in this case, feeling as beat up as the superheroes involved. I mean that in a good way, the sound effects, music and acting puts you in the middle of the action and you feel every punch thrown. With all the action in a comic book, the transition to novelization of a series and then to audio book there lies the potential of losing some of the ambiance created by the brightly colored panels, but here's where GraphicAudio shines. Not only do you get all the ambiance, you are placed dead in amongst the action.

Infinite Crisis was a seven-issue limited series of comic books published by DC Comics beginning in October 2005. It was written by Geoff Johns and illustrated by Phil Jimenez. The series storyline was based on the 1985 series "Crisis on Infinite Earths" and it revisits characters and ideas that were from the earlier work. Greg Cox then took that series and created the novelization of the series. Then we move to audio book "Movie in your Mind" form from GraphicAudio. GraphicAudio released the production in two 6 hour segments.

For years, the rift between the Justice League's leaders has been widening. Batman's paranoia has given birth to an army of robotic assassins. Batman created the Brother Eye satellite to make sure "meta-humans" don't abuse their super powers. Somehow the satellite is hijacked and begins it's jihad against superheroes.

Wonder Woman has declared herself judge, jury, and executioner, taking a foe's life in an act that was broadcast worldwide. Superman is under the influence of mind control. With the Justice League divided and a super-villain coalition openly targeting the heroes, ordinary civilians find themselves caught in the crossfire.

The heroes have lost their way, their values, and their responsibilities. Only those who understand the true meaning of sacrifice are prepared to rectify this crisis-a crisis that originated in an alternate era when infinite earths collided in a cosmic cataclysm that erased history and lives. And those who survived are looking to restore all they have lost, regardless of the consequences.

In an epic adventure with battles taking place all around the world and even into the center of the universe every comic book fan will enjoy listening for their favorite hero. Nearly every superhero ever created by DC Comics makes an appearance and even some new ones.

Be prepared to be completely blown away with a great story by Greg Cox, created by DC Comics, and converted into a "Movie in your Mind" by GraphicAudio.

Tuesday, September 15, 2009

"Superman: The Never Ending Battle" (Justice League of America) by Roger Stern

"Superman: The Never Ending Battle" (Justice League of America)
by Roger Stern
Multicast production
Produced by GraphicAudio
Approx 6 hours


I never really thought about it before, but comic books can really be philosophical pieces of literary art. I know that I had a friend that was a Literature/Composition instructor at a small community college in Missouri and he would assign the class comic books as a reading assignment and while getting a small laugh from the students, he would continue to tell them that the words in comic books can create as much of an atmosphere as the images. With the few novels in the market based on comics this imagery must be carried further. Sometimes it's a hit or miss but that is true with any novel. In this novel not only is the imagery there but the author, Roger Stern, has thrown in a bit of a philosophical view of what makes a superhero keep doing what he's doing.

To explain what makes a superhero keep helping even though he (or she) may be fighting a never ending battle, Stern uses the example of George Washington and the founding fathers of the USA mixed in with the Paradoxical Commandments of Leadership. Those commandments are:

1. People are illogical, unreasonable and self-centered - Love them anyway.
2. If you do good, people will accuse you of selfish ulterior motives - Do good anyway.
3. If you are successful, you win false friends and true enemies - Succeed anyway.
4. The good you do today will be forgotten tomorrow - Do good anyway.
5. Honesty and frankness make you vulnerable - Be honest and frank anyway.
6. The biggest people, with the biggest ideas can be shot down by the smallest people with the smallest minds - Think big anyway.
7. People favor underdogs but only follow top dogs - Fight for a few underdogs anyway.
8. What you spend years building may be destroyed overnight - Build anyway.
9. People really need help, but may attack you if you do help them - Help them anyway.
10. Give the world the best you have and you may get kicked in the teeth. Give the world your best anyway.

So now we know what guides Superman and why he does what he does, let's talk about this audio book.

First and foremost this audio book is another spectacular production by GraphicAudio. When it comes to bringing a novel based on a comic book to life in audio book form I know GraphicAudio will do it right. With an amazing cast of voices, spectacular sound effects and sensational background music GraphicAudio makes this audio book a definite "Movie in your Mind."

The title of the book seems ominous enough that it will be a superior foe, but that is not the case, the foe seems to be a terrorist who wants to rule the world with chaos. To begin the chaos a small time villain is recruited. This guy is the Weather Wizard. He begins to bring severe storms to all the hometowns of the superheroes of the Justice League. In a team effort the Justice League must combat the devastation in their hometowns while at the same time trying to find who is causing the mess and stopping him.

While the book does focus primarily on Superman all the superheroes of the Justice League are found in action, and not just small cameos. So, for some good old fashioned comic book fun pick up this audio book from GraphicAudio.

Thursday, September 03, 2009

Green Lantern: Hero's Quest (Justice League of America) by Dennis O'Neil

Green Lantern: Hero's Quest (Justice League of America)
by Dennis O'Neil
Muliticast Performance
Produced by GraphicAudio
approx 6 hours


When you are looking for an audio book and you want something entertaining and worth the time spent listening, you should stop and consider anything produced by GraphicAudio. These guys have set the standard for full production audio books. With superb sound effects, music and acting their promise of "A movie in your mind" is really an understatement. GraphicAudio has a way of recreating the entire universe to blast out of whatever soundsy stem you use to play the audio book.

Even more on that is that when you are looking for super realism that exists in comic books, the GraphicAudio productions of the Justice League universe from DC comics is about the only way to listen to an audio representation of a novel based on super heroes. In this audio book the listener is taken to the beginning and end of the universe with the Green Lantern guiding the way and the production by GraphicAudio makes you feel as though you are hitching a ride with the Green Lantern all the way.

This book is based on Kyle Rayner as Green Lantern. Many old school DC comics fans may know the Green Lantern as Hal Jordan, but at some time in the DC continuum, a new Lantern came about in the form of Kyle Rayner. This novel is that story.

From the beginning we learn how struggling artist Kyle Rayner is given the Green Lantern ring and forced to become the latest incarnation of the Green Lantern. But what does he do with the powers? The ring didn't come with an instruction manual, so not only what Kyle does with the ring have to be learned but also the how.

At this same time the Justice League, consisting of the favorite heroes from DC comics; Superman, Batman, Wonder Woman, The Flash, The Atom, Jonn Jonnz, Plasticman, et. al, become aware of this new Green Lantern. The Justice Leage is concerned as to how Kyle will turn out, will he use the powers for good or evil. After observing him beat down a fighter jet with a dragon created from the ring and then rescuing a man and a little girl from a plane crash using a pair of pliers and a catcher's mitt created from the same ring, they decide to ask him to join on the side of good and join the Justice League.

Kyle, being the geeky kid who never really succeeded at anything isn't sure if he can handle the responsibility and asks for 24 hours to think about the invitation. After discovering that he may be able to handle the responsibility, Kyle returns to the Watchtower, a satellite orbiting Earth that serves as home to the Justice League, the moment he arrives on the station it disappears.

The next day Kyle is summoned by Batman. You NEVER turn down a summons from Batman. Batman is out to discover whether Kyle is responsible for the disappearance. But it is soon discovered that the Oan that gave Kyle the ring, Ganthat, knows why the space station disappeared. Kyle then must travel to the planet of Oa to find the Justice Leaguers. Along this journey Kyle discovers the origin of the Green Lantern corps and the possible destruction of the universe and must battle alone to stop the destruction.

At this point in the book you may not notice but there's some lessons in philosophy, physic and humanity that may make you stop to ponder the meaning of life. This also what makes Kyle Rayner realize that, while he may not have asked for the power, he was born to wield it.

So sit back and enjoy a fun comic audio book with "Green Lantern; Hero's Quest" produced by GraphicAudio.

Saturday, February 14, 2009

Justice League of America: Wonder Woman: Mythos

Justice League of America: Wonder Woman: Mythos
by Carol Lay
Published by GraphicAudio (2009)
Multi-cast production
Approximate Running Time: 5 hours

Once again GraphicAudio delivers on it's promise of "A Movie in your Mind," this time focusing on the DC Comics Heroine, Wonder Woman. With realistic sound effects and excellent voice casting GraphicAudio puts together great production that keeps me not on the edge of my seat but also not wanting to stop listening. The mood music is placed into the production and fits so perfectly, it seems as though it were written by the author of the book.

In Wonder Woman: Mythos the story relies heavily on the origin of Wonder Woman and the legends of Greek Gods. Themyscira, the home and origin of Wonder Woman (Paradise Island for the old school comic fans), is an island of women, the Amazons to be exact. Diana, Wonder Woman, was created from the soil of Themyscira because the women of the island could not reproduce and Queen Hippolyta wanted a daughter. Hippolyta was instructed to mold some clay from the shores of Paradise Island into the form of a baby girl. Six members of the Greek Pantheon then bonded the soul to the clay, giving it life. Each of the six also granted Diana a gift: Demeter, great strength; Athena, wisdom and courage; Artemis, a hunter's heart and a communion with animals; Aprhodite, beauty and a loving heart; Hesita, sisterhood with fire; Hermes, speed and the power of flight. Wonder Woman was raised on the island and later became the liaison for Themyscira to "Man's World." This is when she became a superhero and joined the Justice League.

The Justice League of America consists of all the Superheroes of DC comics, the main heroes are; Batman, Superman, Wonder Woman, The Flash, Green Lantern and The Martian Manhunter. They have their base of operations in an orbiting satellite called the Watchtower. At the beginning of this book Martian Manhunter and The Atom are bringing down the Watchtower's systems for upgrades and repairs, leaving the JLA out of communication with each other. Each hero heads back to his hometown during this downtime.

Wonder Woman is going to Themyscira after hearing that a man has dissappeared in the Bermuda Triangle, which is in the vicinity of the island. A man on Themiscyra would be dangerous to him and to the Amazons on the island. After arriving on the island Diana is taken to the Oracle who warns Diana of the island of opposites and that Themiscyra will be attacked. Knowing that this may be linked to the missing man Wonder Woman searches for the man, only to find the man's new bride searching where the man was last scene.

The man and his wife were spending their honeymoon in the Bermuda Triangle where he was mysteriously drawn. The man finds an glowing orb and then leaves his wife to head for an island. His wife heads back to her boat only to discover that the island is no where to be seen. When Wonder Woman arrives she assists the woman in the search. After some mysterious water spouts appear threatening the dive boat Wonder Woman is transported to another dimension where this island of men are governed by some paintings in "God Cave." The paintings show the men rising up and taking arms upon the arrival of the man and Wonder Woman. Wonder Woman learns the God Aries is behind the power and must use all her powers to keep the men from attacking Themiscyra and then the rest of the world.

Wonder Woman: Mythos is an exciting adventure featuring Wonder Woman, with appearances from Batman, Superman, The Flash and Green Lantern that will keep you listening to the last sound.

Monday, January 05, 2009

Justice League of America: Exterminators by Christopher Golden

Justice League of America: Exterminators
Christopher Golden
Multicast production
Graphic Audio
Approx. 5 hours
Audiobook published 2008

I was going through my stack of books and audiobooks to review and saw that I had another audiobook from Graphic Audio. I soon became excited because, well, when Graphic Audio promises "A movie in your mind," not only do they deliver, they deliver with a punch. Another Graphic Audio production and, to add icing on the cake, another production of a Justice League of America audiobook. With great production and the exciting events that follow Superman, Batman, Wonder Woman, The Flash, The Green Lantern et. al. I got myself ready for the ride of a lifetime.

I would like to first emphasize how wonderful Graphic Audio's productions are when converting a novel to audiobook. The music, sound effects and voicework really place you into the action and keep you glued to the audiobook. There were times where I would intentionally drive slower when listening in the car or find more housework to do so I could wait that much longer before I had to shut off the audiobook. It reminds me of the old radio serials where your imagination worked to push the story along. However comparing this audiobook with a radio program is like comparing (to stay in the comic book genre) the '60s Batman television series to the 2008 theatrical release The Dark Knight. The cast of voices all perform their roles as superheroes while the narrator pushes the non-dialogue sections of the book creating a constant flow of storytelling mixed with superb sound effects and music.

The story in this novilization based on DC Comics Justice League of America heroes begins when a surprisingly large number of people are popping up with super powers. These ""meta-humans"" come to be under close scrutiny of the Justice League because they can either use these powers for good or bad. While some come out to help the world's known superheroes some seek to use their powers for ill will and creates a new problem for the heroes to combat.

These ""meta-humans"" cropping up all share common background, the United Kingdom. This leads the older members of the Justice League to think that due to their handling of a previous situation in the U.K., the Justice League themselves are responsible for the creation of these "meta-humans".

To make matters worse the "meta-humans" begin evolving into creatures that resemble armored salamanders and begin burrowing into the Earth. The burrowers then begin cropping up in major cities around the world destroying everything in sight. With millions of lives at stake the Justice League goes into action fighting these seemingly indestructible creatures while at the same time finding the reason they have come into being.

While the action takes place in the story a series of flashback segments takes the listener back ten years to when an alien force invades Earth and is destroyed by newly formed Justice League and the Royal Air Force over the skies of the U.K. Leading to the outcome that the aliens have returned in the form of a parasite to destroy the planet.

Superman, Batman, Wonder Woman, Martian Manhunter, Green Lantern, The Flash, Aquaman become so overcome by these burrowers they have to call in the Justice League reserves, so no matter who your favorite DC Comics hero is, they'll probably make an appearance in this exciting tale; Justice League of America: Exterminators.

Wednesday, February 20, 2008

DVD Review: "Justice League - The New Frontier"

The next installment of the DC universe original animated movies soars onto shelves when Warner Home Video releases- Justice League: The New Frontier on February 26, 2008, and let me be the first to tell you it is pretty darn good. At the end of this review I will tell you how 2 lucky winners will get their very own copy of this DVD.

Normally, I'm a pure Marvel fan, but right now I will confess my secret fan-boy craving for The Flash and sometimes Green Lantern. This DVD had a treat for me with those two characters being featured, so I gave it a chance, and I was not let down.

The story and the artwork on this film are superb. The artwork had that classic 50s feel to it but at the same time meeting with today's High Definition standards. The scenery was complex and beautifully drawn. The same goes for the heroes. Not your primary colors only scheme here, this film really captured the colors of the costumes and even kept them toned down so as not to have that campiness that comic book heroes can have. (Remember the 60s Batman TV series? 'Nuff Said.) It also manages to be dark but not too dark like, say for instance the Spawn animated series. There are moments like when Hal Jordan (soon to be Green Lantern) kills a Korean soldier. The blood does splatter but the moment passes and the scene is not dwelt upon. But I'm starting to give away some of the story so let me give you some more background before the synopsis.

This movie is inspired by the best-selling graphic novel by Darwyn Cooke and produced by the multiple Emmy(r) award winning animation legend, Bruce Timm, The New Frontier is the epic tale of the founding of the Justice League. Superman, Batman, The Flash and Wonder Woman are all here of course, and so are Green Lantern and Martian Manhunter whose incredible origins are told. Strangers at first, these very different heroes must overcome fear and suspicion to forge an alliance against a monster so formidable, even the mighty Superman cannot stop it. If they fail, our entire planet will be "cleansed" of humanity.

The graphic novel by Darwyn Cooke re-envisioned the DC heroes as getting their start in the 50s in the height of "The Communist Scare," "McCarthyism" and the end of the Korean War. This movie, written by Stan Berkowitz captures that idea and really punches home the idea that the heroes have other things to worry about other than just fighting crime. For instance, The Flash wears a RED costume...red is for commies. So as you can see suspicion can be a formidable foe especially if one wears a mask.
It is 1953, and the US is coming off yet another war, and the start of the cold war. The Justice Society has been disbanded, with members hunted by the government in an era of McCarthyism. People are suspicious of each other and their motives. Even the super heroes question what is right and wrong.

Despite all the turmoil, heroes like Batman work underground as a mysterious cult envelopes the world and clues about something called, "The Centre" may spell doom for mankind. Along the way, characters such as Hal Jordan, John Jones - the Martian Manhunter, Flash trying to fight off this unknown enemy.
A scientist tries to make contact with what could be life on Mars; instead he beams back John Jones, a real live Martian. The scientist dies of heart failure due to the shock and John Jones takes on his identity and others before settling on that of a detective.

Batman is seen as suspicious by the public and unknowingly frightens children. When this secret is revealed to him, he takes on a young crime-fighting ward known as Robin.

The Green Lantern Corps, who have been fighting "The Centre" across the galaxy, give Hal Jordan a ring so he may help join the fight, thus becoming the Green Lantern.

Many more heroes are revealed throughout the movie including some Golden age heroes. It was actually fun to sit and try to identify the many heroes.
One final note about the film itself...HOLY ENSEMBLE CAST, BATMAN. The actors voicing the heroes are just as great as the heroes themselves. One of my favorite actors Miguel Ferrer is the voice of John Jones (btw, in the comics the name was Jon Jonnz) the Martian Manhunter, David Borreanz (you know, Angel the vampire) is Hal Jordan/Green Lantern, Neal Patrick Harris (yes Doogie Houser, will he ever not be Doogie?) is Barry Allen/The Flash, John Heard is Ace Morgan, Lucy Lawless is Wonder Woman, Kyle MacLachlan is Clark Kent/Superman, Joe Mantegna makes an appearance as a crooner, Kyra Sedgwick is Lois Lane and Brooke Shields is Carol Ferris.



Now let's talk a bit about the DVD extras, there's one really cool feature called "Super Heroes United!" this features a great comprehensive history of the DC comics universe. There's even some mention of Marvel comics and the world's greatest comic hero creator Stan Lee makes his appearance, as well as Fantastic Four creator Marv Wolfman. Oh yeah and all the big names from DC as well. So you can see it's clearly bi-partisan comics in action.
The double disc set has even more extras like; "The Legion of Doom-The Pathology of a Super-Villain," "Comic Book Commentary" pays homage to the fans of the New Frontier books and Justice League Unlimited animated series bonus episodes.

This DVD is a must have for any comics fan...even Marvel fans. I sat with my 7 year old son and watched this movie and we had a blast watching the great heroes in some great action. By the way the Centre is one really cool creature...Superman cannot defeat this massive villain.



Okay now for the part some of you have been drooling...er..uh..I mean waiting for. So do you want to win your very own copy? It's easy and maybe fun. I will have 2 winners, so there will be two contests.

Contest 1 is what I like to call "Share the Joy/Link." All you have to do is repost the link to this review in as many places you can think of, blogs, bulletin boards, and MySpace comments, anywhere. Once you have done that email me and let me know you have done so and provide me with the links so that I can verify the posting. The person with the most shared links is the winner of the first contest.

Contest 2 is a random drawing. I will place the names of all the people who comment on this review into a hat and draw out...better yet I'll have my son draw out a name and I will contact you to let you know you won.

So there you have it 2 contests, 2 winners.
Good Luck!!

The drawing will be held on the date the DVD is released February 26, 2008
Winners will be notified no later than February 29th, 2008.

Wednesday, February 13, 2008

Win the New Justice League movie on DVD from me.

The next installment of the dc universe original ANIMATED movies soars onto shelves when warner home video releases- Justice League: The New Frontier –ON february 26, 2008 !


And I will have your chance to win your own copy.




I will be posting the contest on the following sites:


http://www.myspace.com/gilwilson

http://www.yuwie.com/gilwilson

http://gilwilson.gather.com

http://blog.gilwilson.com

http://www.gilwilson.com/blog/blog.html

http://www.gilwilson.com





Great for comic book fans of all ages your chance to win a DVD of Justice League: The New Frontier. Details coming soon.